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Items

Equipment forms the backbone of any adventurer’s toolkit, providing the specialized tools needed to overcome challenges that raw ability alone cannot handle. From simple rope and torches that have served explorers for millennia to exotic multiversal artifacts that bend the laws of reality, the right equipment can mean the difference between triumph and disaster. This section presents a collection of gear organized by purpose and technology level, providing samples of equipment that may exist in your setting. An exhaustive list is truly impossible. Additionally, we often suggest adding a “Basic Explorers Kit” for new characters. There are a number of different versions of the Basic Explorers kit listed below.

Item Table

NameTypical Skill CheckTechnology LevelDescription
Rope (50 ft)AthleticismUniversalHemp or synthetic cord for climbing and securing objects.
TorchN/AAncient/MedievalWooden stick with cloth wrapping, burns for 1 hour.
LanternN/AMedievalOil-burning light source, burns for 6 hours per pint of oil.
LockpicksAgilityMedievalSet of metal picks and tension wrenches for mechanical locks.
CrowbarAthleticismMedieval/ModernMetal pry bar for forcing doors and containers open.
Grappling HookAthleticismMedieval/ModernMetal hook attached to rope for climbing assistance.
Magnifying GlassN/ARenaissanceLens for examining small details and starting fires.
Spyglass/TelescopeN/ARenaissanceCollapsible lens for viewing distant objects.
CompassBrainsRenaissance/ModernMagnetic navigation device for determining direction.
Map CaseN/ARenaissance/ModernWaterproof container for protecting documents and maps.
First Aid KitBrainsModernMedical supplies for treating injuries and stabilizing wounds.
BinocularsN/AModernTwin-lens device for magnified distance viewing.
FlashlightN/AModernBattery-powered portable light source.
Radio CommunicatorN/AModernShort-range communication device for team coordination.
Electronic LockpicksBrainsNear FutureDigital tools for bypassing electronic security systems.
Night Vision GogglesN/ANear FutureAmplifies available light for seeing in darkness.
Personal Shield GeneratorN/ANear FutureCreates temporary energy barrier providing +1 armor for 1 scene.
Gravity BootsAgilityFar FutureAllows walking on walls and ceilings through magnetic fields.
Universal TranslatorN/AFar FutureReal-time translation device for any spoken language.
Matter ScannerBrainsFar FutureAnalyzes molecular composition and structural integrity of objects.

Crafting Kits

These specialized tool sets allow characters to create, repair, and modify equipment. Each kit contains the essential tools and materials needed for practicing a particular craft or trade.

NameTypical Skill CheckTechnology LevelDescription
Blacksmithing KitAthleticismMedieval/ModernPortable forge, hammer, tongs, and anvil for metalworking.
Herbalism KitBrainsAncient/MedievalCollection tools, drying racks, and containers for plant preparation.
Alchemist’s KitBrainsMedieval/RenaissanceVials, burners, and measuring tools for chemical experiments.
Leatherworking KitAgilityAncient/MedievalNeedles, awls, dyes, and tools for crafting leather goods.
Carpentry KitAthleticismAncient/ModernSaws, chisels, planes, and measuring tools for woodworking.
Cartography KitBrainsRenaissance/ModernCompass, measuring tools, and materials for creating accurate maps.
Cooking KitBrainsUniversalPots, pans, utensils, and spices for meal preparation.

Basic Explorers Kit (BEK)

Choose one kit that best matches your character’s expected role and the campaign’s setting. Each kit contains essential tools for different types of adventures.

Explorer/Traveler Kit

For those who journey between worlds and across vast distances

  • Sturdy backpack
  • Rope (50 ft)
  • Compass
  • Map case with basic regional maps
  • Bedroll and blanket
  • Water purification tablets
  • Trail rations (1 week)
  • Flint and steel
  • Small knife
  • Coin purse with starting funds

Dungeoneering Kit

For underground exploration and ancient ruins

  • Reinforced pack with multiple compartments
  • Rope (100 ft)
  • Grappling hook
  • Lockpicks
  • Crowbar
  • 6 torches or 2 lanterns with oil
  • 10-foot pole
  • Small hammer and iron spikes
  • Chalk for marking passages
  • Emergency rations (3 days)

Devotee Kit

For those serving religious or spiritual purposes

  • Ceremonial pack or satchel
  • Holy symbol or religious focus
  • Prayer book or sacred texts
  • Blessed water (3 vials)
  • Incense and censer
  • Healing herbs and bandages
  • Simple wooden staff
  • Alms purse for charity
  • Travel shrine or altar cloth
  • Ritual candles

Scholar Kit

For researchers, academics, and knowledge seekers

  • Document case (waterproof)
  • Writing materials (paper, ink, quills/pens)
  • Magnifying glass
  • Several reference books
  • Sample containers and preservation materials
  • Measuring tools (ruler, calipers)
  • Sketching materials
  • Lantern with extra oil
  • Personal journal
  • Library access tokens or letters of introduction

Alchemical Creations & Specialty Ammunition

These items represent the products of skilled alchemists, poisoners, and craftsmen who create specialized tools for adventurers. Each item includes the difficulty check required to create it using appropriate crafting kits.

NameCreation DCEffectDuration/UseTechnology LevelDescription
Healing Potion10Heals 1d4 ResilienceInstantMedievalRed liquid that accelerates natural healing when consumed.
AntidotePoison DCNeutralizes poisonInstantAncient/MedievalClear fluid that counteracts most toxins and venoms.
Alchemist’s Fire11+1 damage, Wounding property3 roundsMedievalSticky substance that ignites on impact and burns persistently.
Smoke Bomb8Creates 20 ft smoke cloud5 minutesMedievalClay sphere that releases thick, concealing smoke when broken.
Sleep Powder13Target must make Spirit check or fall unconscious1 hourMedievalFine dust that induces magical slumber when inhaled.
Acid Vial12+1 damage, double against objectsInstantRenaissanceCorrosive liquid that eats through metal and stone.
Flash Powder9Blinds targets in 10 ft radius1 roundRenaissanceBright explosion that temporarily overwhelms vision.
Poison Vial15Apply to weapon: target loses 1 Resilience per turn3 turnsAncient/MedievalDeadly toxin that causes gradual system failure.
Strength Elixir14+3 to Athleticism checks1 sceneMedievalGolden brew that enhances physical prowess temporarily.
Night Eye Drops10See in darkness as if dim light4 hoursMedievalSilver liquid that enhances vision in low-light conditions.
Silver Arrows8+1 damage vs supernatural creaturesSingle useMedievalArrows tipped with blessed silver for fighting monsters.
Explosive Arrows13+2 damage in 5 ft radiusSingle useRenaissanceArrows with small explosive charges in the arrowheads.
Armor-Piercing Bullets11Armor Piercing 1 propertySingle useModernHardened bullets designed to penetrate protective gear.
Incendiary Rounds12Wounding propertySingle useModernAmmunition that causes burning damage over time.
Tranquilizer Darts14Target makes Spirit check or falls unconscious2 hoursModernSpecialized ammunition delivering knockout drugs.
Energy Cells15Powers energy weapons for 10 shotsUntil depletedNear FutureCompact power sources for advanced energy weapons.
Neural Disruptor16Target loses next actionInstantFar FutureExotic compound that temporarily scrambles nervous systems.

Poisons

These dangerous substances can be applied to weapons, slipped into food and drink, or delivered through other means. Each poison has a specific DC that targets must overcome with a Spirit check to resist its effects.

NameOnsetEffectResistanceTechnology LevelDescription
Spider VenomImmediateDC 10: 1 damage per turn for 3 turnsNatural/AntidoteAncientExtracted from venomous arachnids, causes weakness and pain.
Snake BiteImmediateDC 12: 2 damage, paralysis for 1 turnNatural/AntidoteAncientPotent neurotoxin that attacks the nervous system.
Nightshade Extract10 minutesDC 13: Unconsciousness for 2 hoursAntidote onlyAncient/MedievalDeadly plant extract that induces deep, deathlike sleep.
Wyvern PoisonImmediateDC 15: 3 damage, -3 to all rolls for 1 sceneAntidote onlyMedievalRare toxin from wyvern stingers, extremely potent and painful.
Sleeping Draught5 minutesDC 11: Drowsiness, then sleep for 4 hoursNaturalMedievalMild sedative that gradually induces natural sleep.
Bloodroot1 turnDC 12: 1 damage per turn until healedNatural/AntidoteAncient/MedievalPlant toxin that causes internal bleeding and organ damage.
Mind FogImmediateDC 14: -5 to Brains checks for 1 hourNaturalRenaissanceAlchemical compound that clouds thinking and memory.
Paralytic Serum1 turnDC 16: Complete paralysis for 10 minutesAntidote onlyModernMedical compound that temporarily shuts down motor functions.
Truth Serum5 minutesDC 13: Cannot lie for 30 minutesNaturalModernChemical that suppresses the ability to deceive consciously.
Neural ToxinImmediateDC 18: 4 damage, lose 2 actions next turnAntidote onlyNear FutureSynthetic poison targeting neural pathways directly.
Nano-Virus1 hourDC 15: 1 damage per hour for 24 hoursAntidote onlyFar FutureMicroscopic machines that systematically damage cellular structure.

Travelers Items

These unique items are designed specifically for those who journey between worlds and realities, providing essential tools for multiversal exploration.

NameActivationDescription
Fae CoinsN/AMagical currency that automatically transforms to match the local denomination and appearance of whatever world the bearer currently inhabits. Always maintains equivalent value regardless of form.
Planar ChalkBrains, 10+Enchanted chalk that can sketch temporary openings between worlds when the user knows the exact location and dimensional coordinates. Portals last for 10 minutes and require precise knowledge of the destination. DC 10 for easily accessible worlds, DC increases for more complex worlds and locations.
Planar DiceN/ASet of crystalline dice that randomly transport the user and nearby companions (within 10 feet) to another world when rolled. Completely unpredictable - could lead to paradise or peril with equal likelihood.
World CardsSpirit, 5Deck of cards, each inscribed with mystical symbols representing different worlds. When activated by concentrating on a specific card, opens a portal to that world for 10 minutes. Each card can only be used once per week.
Reality AnchorN/ASmall crystalline device that prevents unwanted dimensional shifts or teleportation. Creates a 20-foot radius zone where planar travel abilities cannot function, providing safety from dimensional hazards.
Veil LensBrains, 10 or contestedMonocle or glasses that allow the wearer to see through dimensional barriers and illusions, revealing the true nature of people, places, and objects regardless of magical or technological disguises. DC 10 if attempting to look through the natural Veil, or contested if trying to break through intentional illusions.
Echo StoneCharm, 5Smooth stone that records and plays back messages across dimensional boundaries. Paired stones can communicate regardless of what world each stone’s holder currently inhabits.
Phase CloakSpirit, 10Shimmering cloak that allows the wearer to briefly step between dimensions, becoming intangible for a few seconds to avoid attacks or pass through obstacles. Requires Spirit checks to maintain each round, increasing DC by 1.

As a reminder, when selecting starting equipment – start with the minimum you need. Most characters will not start off with complex poisons or alchemical creations. Instead they will start with a BEK and some other items that better fit their role. Have the GM approve your starting items, and work with them on what is appropriate.

Equipment serves as the bridge between character capability and world challenges, transforming clever ideas into practical solutions. Whether you’re rappelling down castle walls with trusty rope, brewing antidotes to counter deadly poisons, or stepping through dimensional portals with exotic traveler’s artifacts, the right tools expand your options and reward careful preparation. Remember that the most powerful equipment isn’t necessarily the most expensive or technologically advanced - sometimes a simple smoke bomb or well-timed healing potion proves more valuable than any legendary weapon, and the gear that grows alongside your character often becomes the most treasured of all.